Archive for September, 2006
Investigates how electronic art patches together processes and methods from the arts, engineering and computer science environments. This investigation is positioned in the electronic art laboratory where new alliances wit
h other disciplines are established. It aims to improve collaboration by informing others about one’s artistic research and development approach. Processpatching, Defining New Methods in aRt&D, provides information about the practical and theoretical aspects of the research and development processes of artists.
In the context of a rapidly changing domain of contemporary electronic art practice- where the speed of technological innovation and the topicality of art ‘process as research’ methods are both under constant revision- the process of collaboration between art, computer science and engineering is an important addition to existing ‘R&D’. Scholarly as well as practical exploration of artistic methods, viewed in relation to the field of new technology, can be seen to enable and foster innovation in both the conceptualisation and
practice of the electronic arts. At the same time, citing new media art in the context of technological innovation brings a mix of scientific and engineering issues to the fore and thereby demands an extended functionality that may lead to R&D, as technology attempts to take account of aesthetic and social considerations in its re-development. This new field of new media or electronic art R&D is different from research and development aimed at practical applications of new technologies as we see them in everyday life. A next step for Research and Development in Art (aRt&D) is a formalisation of the associated work methods, as an essential ingredient for interdisciplinary collaboration.