Posts Tagged ‘BEAP’

BEAPworks: immersion and diversion

Thursday, February 3rd, 2005

The works have come from a research and development grant program facilitated by BEAP with ArtsWA, showcasing 6 projects at the John Curtin Gallery as part of the 2005 Perth International Festival of the Arts.

BEAPWORKS from Paul Thomas on Vimeo.

Biennale of Electronic Arts Perth (Same Difference)

Wednesday, September 1st, 2004

SAMEDIFFERENCE

Technology is converting human experience into data streams at ever-quickening rates. And yet we still seem reluctant to let go of our analogue or ‘old world’ ways of visualising both ourselves and the world around us. It is this dichotomy that the exhibitions and conferences presented as part of BEAP04 will be exploring and interpreting in celebrating the complex relationships between the virtual and the real.

http://www.beap.org/beap2004/

Teaching in a Digital Domain conference ilecture

Saturday, August 10th, 2002
Showing items 1 through 13 of 13.

help & software requirements

10 Aug 2002 – 09:15

Speaker: Ted Snell
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10 Aug 2002 – 09:30

Topic: Keynote Address: The Future of the Arts and Arts Education in the Digital Age
Speaker: Roy Ascott
Outline: The digital age is in a sense behind us – in that the interface is disappearing, or certainly migrating, from a cabled, box-bound environment to a wireless multi-sensory, multi-modal form. Already the hand held has taken ascendancy over the laptop for most young users engaged in

social rituals of exchange and communication. We look to a future in which we wear the computer, and hope for the breakthrough in biochip design, which allows us to carry itself if not directly in the brain. At the leading edge of artistic inquiry our interest is moving from the pixels to particles. It will be moistmedia that is likely to challenge our artistic and design skills and aspirations. In all of this a transdisciplinary approach to arts education is called for. New metaphors, new language, new methodologies will arise.

The first requirement in anticipating these changes is to establish a worldwide (meaning all regions, all cultures) research network at the most intensive level of inquiry. The Planetary Collegium is one model that can be considered: art, science and consciousness research become the three co-ordinates across which new knowledge, new experiences and new varieties of human identity will be engendered.

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10 Aug 2002 – 11:00

Topic: Response and Discussion & Floor Discussion
Speaker: Dr Charles Green/Paul Thomas
Outline: Charles Green, Senior Lecturer, School of Fine Arts, Classical Studies and Archaeology, University of Melbourne.
Floor discussion chaired by: Paul Thomas, Director of the Studio of Electronic Arts, School of Art, Curtin University of Technology.
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10 Aug 2002 – 14:20

Topic: A Bit of Digital Spectrum
Speaker: Ken Rinaldo and Amy Youngs
Outline: Many artists see digital tools as just another tool of expression but working in the digital realm offers unprecedented new ways of visualizing, distributing, controlling and making art. Perhaps for the first time in history we are at a juncture where pure notions of concept and idea can be realized virtually first, before being committed to material. While the benefits of digital tools are exciting they offer both opportunities and challenges, which must be addressed in order to fully understand the implications these tools will have to our visual arts culture.
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10 Aug 2002 – 14:40

Topic: Computer technologies
Speaker: Peter Morse
Outline: Development of a “digital” research and pedagogical culture within a
Creative Arts context requires extensive links to be forged between what might be termed “aesthetic” practitioners and “technical” practitioners. In my view this means coherent links between the arts, computer sciences and information sciences. Research synergies can thereby be established, as well as efficiencies in hardware and software support, programming and content development. The possibilities afforded by digital technologies question the traditional pedagogic domains of the arts and sciences, and new forms of discourse and dialogue need to be established to address these new modes. Similarly researchers in these fields need to be multi-skilled in visualisation and programming, or at least know where to get assistance, in order to realise research projects. I will discuss various examples of these processes occurring at the University of Melbourne.
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10 Aug 2002 – 15:20

Topic: Finding common ground physical and musical gesture
Speaker: Lindsay Vickery
Outline: Since 1996 the School of Dance at the WA Academy of Performing Arts, Edith Cowan University has been providing the opportunity for its students to work with interactive electronic technologies particularly in the creation of sound/music. The availability of the unit University-wide through the Studio for Research in Performance Technology (SRPT) has had the unexpected effect of drawing students from a wide variety of disciplines into a multi-arts environment. It has also built up a substantial body of research/performance.
Finding a common ground between the languages of Dance and Sound is a clear focus for the studio and is central to much of the multi-disciplinary work that takes place there. This paper will discuss some of the issues involved in trying to discover such a nexus. It will also give a summary of research being conducted in this field at Edith Cowan University’s Studio for Research in Performance Technology.
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10 Aug 2002 – 16:00

Topic: Floor discussion
Speaker: Chaired by Mike Philips
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11 Aug 2002 – 11:00

Topic: Response and Discussion
Speaker: Edward Colless, Head of Art History and Theory, Victorian College of the Arts
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11 Aug 2002 – 11:40

Topic: Floor Discussion
Speaker: Chaired by Suzette Worden
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11 Aug 2002 – 14:00

Topic: Auto-Creativity V1.5: A slash and burn transmedia compression codec for artists and designers.
Speaker: Mike Philips
Outline: Auto-Creativity V1.5 develops a critical, analytical and deep understanding of the transformative qualities of digital media, which is developed in parallel with, and intrinsically linked to, practical production skills that question traditional media practice and explore new paradigms for a ‘New Media’ practice.
Auto-Creativity V1.5 embraces the paradigm shift that defines digital practice and enables the effective use of emergent methods and tools of digital media production. By integrating the theory and practice of digital media production within an On-Line synchronous and asynchronous mind-set Auto-Creativity V1.5.will fully embrace the potential of “being digital”.
Auto-Creativity V1.5 offers a Twenty First Century “Vision in Motion”
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11 Aug 2002 – 14:20

Topic: Training, careers, ideas
Speaker: Julianne Pierce
Outline: How does an emphasis on technical training and vocational skills affect the generation and exploration of ideas. What is the role of an organisation like ANAT in developing models for research and development, both in the acquisition of skills and creative thinking?
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11 Aug 2002 – 14:40

Speaker: Philip George
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11 Aug 2002 – 15:00

Speaker: Julian Goddard
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Biennale of Electronic Arts Perth (BEAP)

Wednesday, July 31st, 2002

The Biennale of Electronic Arts, Perth actively embraces the opening of new technological frontiers.

Biennale of Electronic Art Perth 2002 from Paul Thomas on Vimeo.

BEAP is an international event which includes a conference,symposiums, forum and exhibition presenting the theoretical, cultural and philosophical basis of Electronic Arts practice. The inaugural thematic focus for BEAP is LOCUS, the place where we believe consciousness exists. The idea of place is being renegotiated through the developing biological relationships, effecting consciousness. These effects are further confronted through the external input of computer generated and augmented virtual realities. We find ourselves as the centre of this point of convergence, our senses become the portals, our skin becomes the screen between these immersive realties. This portal, this relocated screen, should now be at the forefront of minds, when the skin no longer defines the boundaries of our sense of self.

The Biennale examines these explosions of activities at the intersection of art, science, and technology, by practitioners in the field of developing electronic technologies from Australia and around the world. It will focus on the ongoing need for dialogue and contextualisation to represent the current states in which we will find ourselves.

BEAP shares an interest in the possibilities of using exhibitions and discussion to explore aspects of practice as well as developing networks to critically evaluate work. From Perth the concept of Locus is placed in the wider context of international forums, communicating with other groups and individuals in Australia and overseas.

The John Curtin Gallery and the Studio for Electronic Arts in the School of Art at Curtin University of Technology have sought expressions of interest from artists working either individually or in partnership with scientists to instigate an international electronic arts exhibition. This exhibition will feature cutting edge work from international, national and regional contemporary arts practitioners. The exhibited works will explore the boundaries of new technologies and present them to the public in a challenging and thought provoking way.

There has been a significant attitude shift in recent years with artists and scientists reaching out beyond their own domains and this comes at a time when global economics, fuelled by new developments in science and digital technology, is providing increasing opportunities for artistic and technological interactivity. Artists have always been among the first to apply technological advances to their work, and using electronic and digital technologies for seeing and expressing ideas is becoming commonplace in the scientific arena. This mutual interest in shared electronic and digital tools is fostering a common language between artists and scientists, and the Internet and email enable artists and scientist’s new access to one another. Given all these factors there is now an exciting opportunity for developing collaborative partnerships for informing and inspiring society with the artist and scientist working together in the field of electronic arts.

Director Paul Thomas

http://mass.nomad.net.au/wp-content/uploads/beap/200

FEAR (The Forum for Electronic Arts Research)

Thursday, August 30th, 2001

 

FEAR (The Forum for Electronic Arts Research) is a cross institutionalforum.

Electronic media massages our everyday lives and structures our work environments. Simultaneously global and intimate in reach, it is now the organising locus of contemporary practices, ideologies and ideation. This is why the thematic focus of the FEAR forums is to interrogate not only issues of difference but also to explore the nature of forums and their means of.

FEAR, through a series of forums, will examine concepts of difference whilst also focusing on the notions of the forums within an electronic age. The forum will include key note and specialist speakers, along with generous opportunities for the open discussion of current ideologies and theories in the arts.

This series of electronic arts research forums will address issues relevant to the current research/innovation agenda in the arts.

We are developing within Perth a culture of discussion within in the area of Electronic arts to be transmitted to the broader community both nationally and internationally.

FEAR Committee

Paul Thomas (Director, Studio for Electronic Arts, School of Art, Curtin University of Technology) instigated a series of Forums for Electronic Arts Research (FEAR) in collaboration with
Ian McLean (School of Architecture and Fine Art, University of Western Australia),
Domenico de Clario (Head of School, WAAPA@ECU).
Brogan Bunt Program chair School of Media and Culture, Murdoch University.

 

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