Posts Tagged ‘education’

Leonardo Education Forum Introduction from Re:live

Friday, December 11th, 2009

Leonardo Education Forum

http://forum.lefnet.org/

Introduction

The primary goal of this presentation is to introduce the Leonardo Education Forum’s (LEF) aims, international activities and the contributors with a view to involve experts as well as the public to engage in a discussion in anticipation of future interaction.

LEF is an active community of over 100 members, growing annually. We have close to thirty international representatives in so many countries.

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New Media Arts and Education Organisations

Tuesday, October 27th, 2009

Here are some links to media arts organisations, both international and national as well as educational organisations:

New Media Based Art and Educational Organisations, Groups, Conferences, Labs:

ANAT

Ars Electronica

Art De Com

Art Education 2.0

Art Science

Art, Science, and Technology

Artec Lab

Artists in Labs

Arts Lab

Artsactive,net

ASCI (Art & Science Collaboration)

ASPECT

Banff New Media Institute

BEAP

Cadre Laboratory for New MediaCenter for Advanced Visual Studies MIT

Center for Arts Management and Technology

Centre for Media Arts Innovation (University of Technology Sydney)

CIA

CMU

Common Ground

Consultation Seminars

COSN

Culture Lab

Culturebot.org

Department for Image Science

DIGI-Arts

Digital Art Education

DREAM

DX

EduCamp

Edutopia

ELIA

Epistemology and Learning Group MIT

e-skin

European Cultural Blogging Map

European Media Art Festval Osnabrueck

Eyebeam Art + Technology Center

F-ALT

Furtherfield.org

futurelab

GMK

Hacking at Random

Hacking Education

IMAS Centre for Media Culture

InAEA

InSEA Europe

Institute for Distributed Creativity

Institute for Multimedia and Interactive Systems University

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of Lubeck

International School of Digital Transformation

InterSpace Media Art Center

ISNM International School of New Media

Knowledge Media Design institute

KuBiM Cultural Education in the Media Age

kunst universitat linz

Lab30

LabforCulture.orgLeonardo

Leonardo Education Forum

Liwoli09

MARCEL Multimedia Art Research Centres and Electronic Laboratories

Max Planck Institute for the History of Science

MAT

Media Arts Education Net

Media Education

Media Education Foundation

Media. Art. Reasearch.

Medialabmadrid.es

Mediamatic

Mediamatic net

Mediateca (Media Art Space)

Metalab

Michael

MIT Media Laboratory

Monoscop

Networked_performance

Networking

New Community of Researchers

NMC (The New Media Consortium)

Pontydysgu

Rhizome

RIXC

Second European Congress on Media Literacy

share

Share, Share Widely

Sociable Media Group, MIT

Synapse

Tangible Media Group, MIT

Teaching Web Art

Technology in the Arts

The Arts Catalyst

The Arts in Society

The Disappearing Computer

The European Charter for Media Literacy

The Intercommunication Center (ICC)

The Internet as Playground and FactoryThe Kitchen

The MARCEL Network

The Network

Transart Institute

Transmediale

Unconference

UNESCO.org

V2_Virtual Worlds – Best Practices in Education

X Media Forum

YLEM (Artists Using Art and Technology)

ZKM

Art Science Technology Research Centers:

Academy of Media Arts

Alterne

Ars Electronica Center

Art and Genomics Centre

ART+COM

Artitis in Labs

artsactive (international

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network of art/tech/industry experiments)

Banff Centre

Center for Experimental Media Arts

Disonancias

LABoral CENTRO DE ARTE Y CREACION INDUSTRIA

Le Labatoire

MONTALVO ARTS CENTER + CADRE LABORATORY FOR NEW MEDIA

Steim Research Center

Tertiary Education Organisations:

ACER The Australian Council for Rducational Research

ALTC Australian Learning and Teaching Council (formerly Carrick Institute)

ATLC Exchange

ATN Australian Technology Network of Universities

AUQA The Australian Universities Quality Agency

Australian Tertiary Academic Development Units – Internet sites

Bologna Process

Campus Review

Centre for the Study of Higher Education University of Melbourne

CL Curriculum Leadership

Copenhagen Process

HEFCE Centres of Excellence for Teaching and Learning

Deliberations

DEST (Department of Education, Science and Training)

EDNA Education Network Australia

Education Outlook Australia 2009

EDUCAUSE (Transforming Education Through Information Technologies)

edutopia

European Commission Education and Training

HERDSA (Higher Education Research and Development Society of Australasia)

Higher Education Funding Council for England (HEFCE)

Higher Education Resource Hub

ICDL – International Centre for Distance Learning

links to DEST reports

NAEA National Education Association

NCODE – Flexible Learning Australasia (Resources for Flexible Learning)

OTL listings of conferences and organizations

SEDA Staff and Education Development Association

Teaching Research Nexus on ALTC Exchange

The Center for Research in Computing and the Arts (CRCA)

The Chronicle of Higher Education

The Department of Education Employment and Workplace Relations (DEEWR)

The Higher Education Academy

the NODE Learning Technologies Network

The Observatory on Borderless Higher Education (OBHE)

The Teaching-Research Nexus

Times Higher Education

ultiBASE

 

 

education and the arts: media arts

Monday, August 10th, 2009

positive initiatives, problematic implications

lisa gye: era, artstart & media arts responses

NY NEW FUNDING OR INCREASED R

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ECOGNITION FOR THE ARTS AND THOSE WHO LABOUR IN THEIR SERVICE IS CERTAINLY TO BE ENCOURAGED AND APPLAUDED. SO ARTS PRACTITIONERS AND ACADEMICS WILL WELCOME BOTH THE RECENTLY ANNOUNCED FEDERAL GOVERNMENT INITIATIVE, ARTSTART, AND THE INCLUSION OF CREATIVE WORKS IN THE 2009 ERA (EXCELLENCE IN RESEARCH FOR AUSTRALIA) DATA COLLECTION TRIAL CURRENTLY UNDERWAY IN AUSTRALIAN UNIVERSITIES. ALTHOUGH THEY ARE TARGETED TOWARDS DIFFERENT COHORTS OF THE CREATIVE ARTS COMMUNITY, BOTH SCHEMES WILL HAVE AN IMPACT ON THE EDUCATIONAL INSTITUTIONS THAT ARE OFTEN RELIED UPON TO PROVIDE A REFUGE FOR ARTS

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PRACTICE IN THIS COUNTRY.

http://www.realtimearts.net/article/92/9523

The ACM SIGGRAPH Education Index

Thursday, February 26th, 2009

The ACM SIGGRAPH Education Index strives to be a comprehensive online interactive database of academic programs that offer computer graphics, digital arts, interactive media and games curricula.
Through a research effort by the ACM SIGGRAPH Educatio

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n Committee, over 400 college programs have been identified and entered into the database to form its foundation. But there are many hundreds more that need to be included, and we’re relying on members of the global education community to

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make this happen. That probably means

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you

http://education.siggraph.org/resources/directory/

Perspectives on Collaborative Research and Education in Media Arts

Thursday, May 25th, 2006

George Legrady (media artist), Media Arts & Technology Graduate Program, University of California, Santa Barbara, CA 93106, U.S.A

Digital arts is by nature a hybrid practice, integrating t

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he poetics, aesthetics and conceptual strategies of art with the logical, systematic methods

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of technological processes from engineering and the sciences. This article reviews the development of interdisciplinary, collaborative arts-engineering research and education at the University of California at Santa Barbara, focusing on the Media Arts & Technology graduate program from a visual/spatial arts perspective.

http://www.mitpressjournals.org/doi/abs/10.1162/leon.2006.

New-Media Art Education and Its Discontents

Tuesday, April 26th, 2005

Trebor Scholz

A crisis has emerged in new-media arts education. Despite the widespread emergence of

new-media arts programs and strong student interest throughout North American

universities as well as in Finland, Singapore, Thailand, China, Germany, and Australia,

surprisingly little public debate about the goals, structure,

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and topical orientation of these programs is taking place.

Download paper

Teaching in a Digital Domain conference ilecture

Saturday, August 10th, 2002
Showing items 1 through 13 of 13.

help & software requirements

10 Aug 2002 – 09:15

Speaker: Ted Snell
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10 Aug 2002 – 09:30

Topic: Keynote Address: The Future of the Arts and Arts Education in the Digital Age
Speaker: Roy Ascott
Outline: The digital age is in a sense behind us – in that the interface is disappearing, or certainly migrating, from a cabled, box-bound environment to a wireless multi-sensory, multi-modal form. Already the hand held has taken ascendancy over the laptop for most young users engaged in

social rituals of exchange and communication. We look to a future in which we wear the computer, and hope for the breakthrough in biochip design, which allows us to carry itself if not directly in the brain. At the leading edge of artistic inquiry our interest is moving from the pixels to particles. It will be moistmedia that is likely to challenge our artistic and design skills and aspirations. In all of this a transdisciplinary approach to arts education is called for. New metaphors, new language, new methodologies will arise.

The first requirement in anticipating these changes is to establish a worldwide (meaning all regions, all cultures) research network at the most intensive level of inquiry. The Planetary Collegium is one model that can be considered: art, science and consciousness research become the three co-ordinates across which new knowledge, new experiences and new varieties of human identity will be engendered.

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10 Aug 2002 – 11:00

Topic: Response and Discussion & Floor Discussion
Speaker: Dr Charles Green/Paul Thomas
Outline: Charles Green, Senior Lecturer, School of Fine Arts, Classical Studies and Archaeology, University of Melbourne.
Floor discussion chaired by: Paul Thomas, Director of the Studio of Electronic Arts, School of Art, Curtin University of Technology.
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10 Aug 2002 – 14:20

Topic: A Bit of Digital Spectrum
Speaker: Ken Rinaldo and Amy Youngs
Outline: Many artists see digital tools as just another tool of expression but working in the digital realm offers unprecedented new ways of visualizing, distributing, controlling and making art. Perhaps for the first time in history we are at a juncture where pure notions of concept and idea can be realized virtually first, before being committed to material. While the benefits of digital tools are exciting they offer both opportunities and challenges, which must be addressed in order to fully understand the implications these tools will have to our visual arts culture.
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10 Aug 2002 – 14:40

Topic: Computer technologies
Speaker: Peter Morse
Outline: Development of a “digital” research and pedagogical culture within a
Creative Arts context requires extensive links to be forged between what might be termed “aesthetic” practitioners and “technical” practitioners. In my view this means coherent links between the arts, computer sciences and information sciences. Research synergies can thereby be established, as well as efficiencies in hardware and software support, programming and content development. The possibilities afforded by digital technologies question the traditional pedagogic domains of the arts and sciences, and new forms of discourse and dialogue need to be established to address these new modes. Similarly researchers in these fields need to be multi-skilled in visualisation and programming, or at least know where to get assistance, in order to realise research projects. I will discuss various examples of these processes occurring at the University of Melbourne.
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10 Aug 2002 – 15:20

Topic: Finding common ground physical and musical gesture
Speaker: Lindsay Vickery
Outline: Since 1996 the School of Dance at the WA Academy of Performing Arts, Edith Cowan University has been providing the opportunity for its students to work with interactive electronic technologies particularly in the creation of sound/music. The availability of the unit University-wide through the Studio for Research in Performance Technology (SRPT) has had the unexpected effect of drawing students from a wide variety of disciplines into a multi-arts environment. It has also built up a substantial body of research/performance.
Finding a common ground between the languages of Dance and Sound is a clear focus for the studio and is central to much of the multi-disciplinary work that takes place there. This paper will discuss some of the issues involved in trying to discover such a nexus. It will also give a summary of research being conducted in this field at Edith Cowan University’s Studio for Research in Performance Technology.
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10 Aug 2002 – 16:00

Topic: Floor discussion
Speaker: Chaired by Mike Philips
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11 Aug 2002 – 11:00

Topic: Response and Discussion
Speaker: Edward Colless, Head of Art History and Theory, Victorian College of the Arts
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11 Aug 2002 – 11:40

Topic: Floor Discussion
Speaker: Chaired by Suzette Worden
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11 Aug 2002 – 14:00

Topic: Auto-Creativity V1.5: A slash and burn transmedia compression codec for artists and designers.
Speaker: Mike Philips
Outline: Auto-Creativity V1.5 develops a critical, analytical and deep understanding of the transformative qualities of digital media, which is developed in parallel with, and intrinsically linked to, practical production skills that question traditional media practice and explore new paradigms for a ‘New Media’ practice.
Auto-Creativity V1.5 embraces the paradigm shift that defines digital practice and enables the effective use of emergent methods and tools of digital media production. By integrating the theory and practice of digital media production within an On-Line synchronous and asynchronous mind-set Auto-Creativity V1.5.will fully embrace the potential of “being digital”.
Auto-Creativity V1.5 offers a Twenty First Century “Vision in Motion”
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11 Aug 2002 – 14:20

Topic: Training, careers, ideas
Speaker: Julianne Pierce
Outline: How does an emphasis on technical training and vocational skills affect the generation and exploration of ideas. What is the role of an organisation like ANAT in developing models for research and development, both in the acquisition of skills and creative thinking?
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11 Aug 2002 – 14:40

Speaker: Philip George
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11 Aug 2002 – 15:00

Speaker: Julian Goddard
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Teaching in a Digital Domain

Saturday, August 10th, 2002

 

Teaching in a Digital Domain, developed by Paul Thomas Director of BEAP in collaboration with the Forum for Electronic Arts Research (FEAR) Australian Council of Universities of Art and Design Schools (ACUADS) in collaboration with the Australian National Council of Creative Arts (ANCCA).

 

Download program in Word.doc

Technology Park Function Centre

Saturday 10th August 2002

John Curtin Gallery Bankwest theatre

Sunday 11th August 2002

This two-day electronic arts education forum will address issues relevant to the current research/innovation agenda in the arts.

It will be based on an open discussion of current pedagogies and future possibilities of spatial practices in the arts. Teaching practices in the new digital domain and the challenges it presents to the arts will be examined in a forum that brings together electronic arts lecturers from various convergent disciplines along with international speakers.

The forum will look at ongoing strategies for future collaborations between institutions within this area. These collaborations will be to define discipline research strategies that will explore the role of the new digital technology in framing research goals within the arts.

Teaching in a Digital Domain Forum for Electronic Arts Research (FEAR) Australian Council of Universities of Art and Design Schools (ACUADS) in collaboration with the Australian National Council of Creative Arts (ANCCA).Electronic media massages our everyday lives and structures our work environments. Simultaneously global and intimate in reach, it is now the organising locus of contemporary practices, ideologies and consciousness. This is why the thematic focus of the inaugural Biennale for Electronic
Arts Perth (BEAP) is LOCUS.
The Biennale, through this forum, will examine the locus of electronic media in art schools, and the resulting nexus between art, science, technology and pedagogy. The forum includes key note and specialist speakers, along with generous opportunities for the open discussion of current pedagogies and future possibilities in the arts.
This two-day electronic arts education forum will address issues relevant to the current research/innovation agenda in the arts.
The forum will look at ongoing strategies for future collaborations between institutions within this area. These collaborations will be to define discipline research strategies that will explore the role of the new digital technology in framing research goals within the arts.

Audio downloads