Mass archive

Anna Davis: Well Taught, Self-Taught and Still Learning

Monday, August 23rd, 2004

REalTime Education Feature: Anna Davis is an artist working with video, interactive technologies and performance. She is currently creating a series of sensor-driven environments inhabited by characters called a/proxy[mate]s.

http://www.realtimearts.net/article/62/7505

MESH#17:

Wednesday, June 23rd, 2004

MESH#17: Experimenta’s signature journal Mesh is its critically acclaimed online publication, for filmmakers, artists, writers and theorists working in Australian screen and media arts culture.


http://www.experimenta.org/mesh/mesh17/index.htm

 

http://www.experimenta.org/mesh/mesh17/keynote.htm

New Media Art in Australia and Asia attempts to create a partial and provisional map of the complex and at times fraught terrain of “new media art” in Australia and the Asian region.

http://www.cacsa.org.au/cvapsa/2004/11_BS33_4/smith.pdf

The Arts: Exploring New Technology

Saturday, March 13th, 2004

Today’s tools for today’s ideas

By Sarah Walls

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Experimenta House of Tomorrow

Monday, September 22nd, 2003

Experimenta House of Tomorrow is an exciting new media art exhibition currently travelling Australia. Bringing together digital media artists, filmmakers, video artists, architects, designers and scientists, it features over 30 new artworks that explore futuristic fantasies of the home.

http://www.experimenta.org/hot/melbourne.html

Linda Wallace: Cross Disciplines, Experiment, Market!

Saturday, August 23rd, 2003

RealTime MAgazine Issue 56: Linda Wallace is a Queensland based artist, curator and director of the media arts company, machine hunger www.machinehunger.com.au

http://www.realtimearts.net/article/56/7154

Mike Leggett: Managing Multiple Media

Friday, August 23rd, 2002

RealTime Education Feature: Mike Leggett is a curator and artist currently teaching Media Arts at UTS.

http://www.realtimearts.net/old/rt50/legget.html

Teaching in a Digital Domain conference ilecture

Saturday, August 10th, 2002
Showing items 1 through 13 of 13.

help & software requirements

10 Aug 2002 – 09:15

Speaker: Ted Snell
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10 Aug 2002 – 09:30

Topic: Keynote Address: The Future of the Arts and Arts Education in the Digital Age
Speaker: Roy Ascott
Outline: The digital age is in a sense behind us – in that the interface is disappearing, or certainly migrating, from a cabled, box-bound environment to a wireless multi-sensory, multi-modal form. Already the hand held has taken ascendancy over the laptop for most young users engaged in social rituals of exchange and communication. We look to a future in which we wear the computer, and hope for the breakthrough in biochip design, which allows us to carry itself if not directly in the brain. At the leading edge of artistic inquiry our interest is moving from the pixels to particles. It will be moistmedia that is likely to challenge our artistic and design skills and aspirations. In all of this a transdisciplinary approach to arts education is called for. New metaphors, new language, new methodologies will arise.

The first requirement in anticipating these changes is to establish a worldwide (meaning all regions, all cultures) research network at the most intensive level of inquiry. The Planetary Collegium is one model that can be considered: art, science and consciousness research become the three co-ordinates across which new knowledge, new experiences and new varieties of human identity will be engendered.

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10 Aug 2002 – 11:00

Topic: Response and Discussion & Floor Discussion
Speaker: Dr Charles Green/Paul Thomas
Outline: Charles Green, Senior Lecturer, School of Fine Arts, Classical Studies and Archaeology, University of Melbourne.
Floor discussion chaired by: Paul Thomas, Director of the Studio of Electronic Arts, School of Art, Curtin University of Technology.
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10 Aug 2002 – 14:20

Topic: A Bit of Digital Spectrum
Speaker: Ken Rinaldo and Amy Youngs
Outline: Many artists see digital tools as just another tool of expression but working in the digital realm offers unprecedented new ways of visualizing, distributing, controlling and making art. Perhaps for the first time in history we are at a juncture where pure notions of concept and idea can be realized virtually first, before being committed to material. While the benefits of digital tools are exciting they offer both opportunities and challenges, which must be addressed in order to fully understand the implications these tools will have to our visual arts culture.
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10 Aug 2002 – 14:40

Topic: Computer technologies
Speaker: Peter Morse
Outline: Development of a “digital” research and pedagogical culture within a
Creative Arts context requires extensive links to be forged between what might be termed “aesthetic” practitioners and “technical” practitioners. In my view this means coherent links between the arts, computer sciences and information sciences. Research synergies can thereby be established, as well as efficiencies in hardware and software support, programming and content development. The possibilities afforded by digital technologies question the traditional pedagogic domains of the arts and sciences, and new forms of discourse and dialogue need to be established to address these new modes. Similarly researchers in these fields need to be multi-skilled in visualisation and programming, or at least know where to get assistance, in order to realise research projects. I will discuss various examples of these processes occurring at the University of Melbourne.
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10 Aug 2002 – 15:20

Topic: Finding common ground physical and musical gesture
Speaker: Lindsay Vickery
Outline: Since 1996 the School of Dance at the WA Academy of Performing Arts, Edith Cowan University has been providing the opportunity for its students to work with interactive electronic technologies particularly in the creation of sound/music. The availability of the unit University-wide through the Studio for Research in Performance Technology (SRPT) has had the unexpected effect of drawing students from a wide variety of disciplines into a multi-arts environment. It has also built up a substantial body of research/performance.
Finding a common ground between the languages of Dance and Sound is a clear focus for the studio and is central to much of the multi-disciplinary work that takes place there. This paper will discuss some of the issues involved in trying to discover such a nexus. It will also give a summary of research being conducted in this field at Edith Cowan University’s Studio for Research in Performance Technology.
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10 Aug 2002 – 16:00

Topic: Floor discussion
Speaker: Chaired by Mike Philips
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11 Aug 2002 – 11:00

Topic: Response and Discussion
Speaker: Edward Colless, Head of Art History and Theory, Victorian College of the Arts
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11 Aug 2002 – 11:40

Topic: Floor Discussion
Speaker: Chaired by Suzette Worden
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11 Aug 2002 – 14:00

Topic: Auto-Creativity V1.5: A slash and burn transmedia compression codec for artists and designers.
Speaker: Mike Philips
Outline: Auto-Creativity V1.5 develops a critical, analytical and deep understanding of the transformative qualities of digital media, which is developed in parallel with, and intrinsically linked to, practical production skills that question traditional media practice and explore new paradigms for a ‘New Media’ practice.
Auto-Creativity V1.5 embraces the paradigm shift that defines digital practice and enables the effective use of emergent methods and tools of digital media production. By integrating the theory and practice of digital media production within an On-Line synchronous and asynchronous mind-set Auto-Creativity V1.5.will fully embrace the potential of “being digital”.
Auto-Creativity V1.5 offers a Twenty First Century “Vision in Motion”
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11 Aug 2002 – 14:20

Topic: Training, careers, ideas
Speaker: Julianne Pierce
Outline: How does an emphasis on technical training and vocational skills affect the generation and exploration of ideas. What is the role of an organisation like ANAT in developing models for research and development, both in the acquisition of skills and creative thinking?
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11 Aug 2002 – 14:40

Speaker: Philip George
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11 Aug 2002 – 15:00

Speaker: Julian Goddard
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Teaching in a Digital Domain

Saturday, August 10th, 2002

 

Teaching in a Digital Domain, developed by Paul Thomas Director of BEAP in collaboration with the Forum for Electronic Arts Research (FEAR) Australian Council of Universities of Art and Design Schools (ACUADS) in collaboration with the Australian National Council of Creative Arts (ANCCA).

 

Download program in Word.doc

Technology Park Function Centre

Saturday 10th August 2002

John Curtin Gallery Bankwest theatre

Sunday 11th August 2002

This two-day electronic arts education forum will address issues relevant to the current research/innovation agenda in the arts.

It will be based on an open discussion of current pedagogies and future possibilities of spatial practices in the arts. Teaching practices in the new digital domain and the challenges it presents to the arts will be examined in a forum that brings together electronic arts lecturers from various convergent disciplines along with international speakers.

The forum will look at ongoing strategies for future collaborations between institutions within this area. These collaborations will be to define discipline research strategies that will explore the role of the new digital technology in framing research goals within the arts.

Teaching in a Digital Domain Forum for Electronic Arts Research (FEAR) Australian Council of Universities of Art and Design Schools (ACUADS) in collaboration with the Australian National Council of Creative Arts (ANCCA).Electronic media massages our everyday lives and structures our work environments. Simultaneously global and intimate in reach, it is now the organising locus of contemporary practices, ideologies and consciousness. This is why the thematic focus of the inaugural Biennale for Electronic
Arts Perth (BEAP) is LOCUS.
The Biennale, through this forum, will examine the locus of electronic media in art schools, and the resulting nexus between art, science, technology and pedagogy. The forum includes key note and specialist speakers, along with generous opportunities for the open discussion of current pedagogies and future possibilities in the arts.
This two-day electronic arts education forum will address issues relevant to the current research/innovation agenda in the arts.
The forum will look at ongoing strategies for future collaborations between institutions within this area. These collaborations will be to define discipline research strategies that will explore the role of the new digital technology in framing research goals within the arts.

Audio downloads

BEAP 2002 Conference series: The Aesthetics of Care

Monday, August 5th, 2002

THE AESTHETICS OF CARE?

The artistic, social and scientific implications of the use of biological/medical technologies for

artistic purposes.

Presented by SymbioticA: The Art and Science Collaborative Research Laboratory

& The Institute of Advanced Studies, University of Western Australia

Perth Institute of Contemporary Arts 5 August 2002.

The Aesthetics of Care? Symposium is part of the Biennale of Electronic Arts Perth (BEAP) 2002.

http://www.tca.uwa.edu.au/publication/THE_AESTHETICS_OF_CARE.pdf

FEAR (The Forum for Electronic Arts Research)

Thursday, August 30th, 2001

 

FEAR (The Forum for Electronic Arts Research) is a cross institutionalforum.

Electronic media massages our everyday lives and structures our work environments. Simultaneously global and intimate in reach, it is now the organising locus of contemporary practices, ideologies and ideation. This is why the thematic focus of the FEAR forums is to interrogate not only issues of difference but also to explore the nature of forums and their means of.

FEAR, through a series of forums, will examine concepts of difference whilst also focusing on the notions of the forums within an electronic age. The forum will include key note and specialist speakers, along with generous opportunities for the open discussion of current ideologies and theories in the arts.

This series of electronic arts research forums will address issues relevant to the current research/innovation agenda in the arts.

We are developing within Perth a culture of discussion within in the area of Electronic arts to be transmitted to the broader community both nationally and internationally.

FEAR Committee

Paul Thomas (Director, Studio for Electronic Arts, School of Art, Curtin University of Technology) instigated a series of Forums for Electronic Arts Research (FEAR) in collaboration with
Ian McLean (School of Architecture and Fine Art, University of Western Australia),
Domenico de Clario (Head of School, WAAPA@ECU).
Brogan Bunt Program chair School of Media and Culture, Murdoch University.

 

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